Tag: game development
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Innocence Seekers: The Black Rose – Weapons and character classes
This is the third post regarding the overhaul of battles in Innocence Seekers. This post will focus on the character classes, as well as weapons and weapon proficiencies.
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Innocence Seekers: The Black Rose – Spells, techniques and the damage formula
This is the second post regarding the overhaul of how battles in Innocence Seekers work. My first post elaborated on the stats, as well as equipment, and this post will focus on the very things needed to actually deal damage.
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Innocence Seekers: The Black Rose – Rethinking stat caps and MP
This post will detail some of the things I’ve been thinking regarding how stats work in the Innocence Seekers video games. Lately, I’ve been thinking of overhauling what I’ve done regarding stats and equipment in Innocence Seekers, and some changes will be made to avoid any potential devolution of battles into “rocket tag”. This post…
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Fifth general post
It has been well over a year since my last general post. In that time, I haven’t had much time to focus on my side projects, and have focused quite a fair bit on Innocence Seekers: April Light. This post will be like the previous general posts.
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Fourth general post
Now that I’ve completed the first chapter of Innocence Seekers: April Light, I’ve decided to write up another general post. It will talk about the same things the other three general posts talked about.
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Third general post (Christmas edition)
I hope you had a merry Christmas. I’ve decided to dedicate some of my time over the Christmas/New Year period to write this blog post, the third of my general blog posts. Like the previous two, it will discuss things I’ve been working on, and the things I’ve been following.
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Second general post
This is my second general post, detailing what I have been doing, and my plans for the near future. It is similar to my first general post, and will largely talk about the same things. Be warned, though, there will be spoilers for Innocence Seekers ahead.
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Innocence Seekers: Akari of the Light – Battle system test (current progress, part 2)
This is my second post detailing my progress in developing the battle system test. So far, I’ve just started creating the battle interface, and I’ve begun the player panel. The player panel is an important part of the battle interface, as it holds the most important information on the state of the party.
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Innocence Seekers: Akari of the Light – Battle system test (current progress)
Over the past few days, I have been working on the battle system test for Innocence Seekers: Akari of the Light, and this blog post will document my progress up to now. Right now, it’s far from complete; I haven’t even started on actually implementing battles. But I’ve set up the skeleton of what will…