Status effect

In the Innocence Seekers video games, status effects are conditions that affect a character's ability to fight in battle. Their effects vary considerably.

List of status effects
Poison


 * Main article: Poison (status)

Poison is an effect that inflicts ten per cent of the affected character's HP in poison-elemental damage at the end of every turn. It is often inflicted by poison-elemental attacks, and can be recovered by standard status-healing items and abilities, or when a number of turns have passed.

Burn


 * Main article: Burn (status)

Burn is an effect that inflicts five per cent of the affected character's HP in non-elemental damage at the end of every turn. In addition, the character takes 50 per cent additional damage from fire and ice attacks. Attacks and spells which inflict this status effect are often fire-elemental, although water-, ice-, wind-, thunder- and light-elemental attacks may also inflict this status. It can be recovered by standard status-healing items and abilities, but it does not go away until the end of the battle.

Freeze


 * Main article: Freeze (status)

Freeze is an effect that prevents the affected character from taking any action. In addition, the character's SPD is reduced to zero, making him/her almost completely unable to avoid attack, and the next attack that hits will hit for double damage (quadruple in the case of fire-elemental attacks) and has an increased chance of inflicting a critical hit. It is often inflicted by ice-elemental attacks, and can be recovered by status-healing items and abilities, when a number of turns have passed, or when the character is attacked and the attack connects.

Paralysis


 * Main article: Paralysis (status)

Paralysis is an effect that prevents the affected character from taking any action. Like with freeze, paralysis reduces the affected character's SPD to zero and increases the probability that the next attack that hits will be a critical hit. It is often inflicted by thunder-elemental attacks, and can be recovered by status-healing items and abilities. However, it does not go away after a number of turns have passed; instead, there is a 20 per cent chance at the end of each turn that the effect will be cured.

Sleep


 * Main article: Sleep (status)

Sleep is an effect that prevents the affected character from taking action. Like with freeze and paralysis, sleep reduces the affected character's SPD to zero and increases the probability that the next attack that hits will be a critical hit. Attacks that inflict this status effect tend to be poison-, wood- or non-elemental. It can be recovered by status-healing items and abilities, when a number of turns have passed, when the character is attacked (the attack need not actually hit the character, although a miss only gives a 30 per cent chance), or when a character next to the affected character performs an action other than moving (this gives a 25 per cent chance of removing the effect).

Blind


 * Main article: Blind (status)

Blind is an effect that drastically reduces the accuracy of the affected character's attacks, as well as the ability to evade attacks. It reduces the affected character's HIT and SPD to 20 per cent. Attacks that inflict this status effect tend to be earth-, wood-, light- or darkness-elemental. It can be recovered by standard status-healing items and abilities, but it does not go away until the end of the battle.

Confusion


 * Main article: Confusion (status)

Confusion is an effect that causes the affected character to act randomly. Any character affected with confusion will act with complete disregard for strategy, tactics and even the state of the battle. They may skip their turn, attack an enemy, an ally, or even inflict self-harm, randomly cast low-level spells (including healing spells) on random targets, or even use common items on random targets. Attacks that inflict this status effect tend to be poison-, wood- or non-elemental. It can be recovered by status-healing items and abilities, or when a number of turns have passed.

Mana Seal


 * Main article: Mana Seal (status)

Mana seal is an effect that prevents the affected character from using any ability that uses MP. It is often inflicted by non-elemental attacks, and can be recovered by standard status-healing items and abilities, or when a number of turns have passed.

Curse


 * Main article: Curse (status)

Curse is an effect that grants random status effects or debuffs on to the affected character. In addition, affected characters cannot use Secret Skills and the Full Burst gauge is locked, which also prevents Full Burst mode from being entered. The status effects that can be inflicted by curse include paralysis, sleep, confusion and mana seal. It is often inflicted by darkness-elemental attacks, and can be recovered by standard status-healing items and abilities, or when a number of turns have passed.

Petrify


 * Main article: Petrify (status)

Petrify is an effect that turns the affected character to stone. Affected characters cannot act while petrified, and it is considered a disabling status effect, meaning that it may contribute to the party being wiped out. It is often inflicted by earth-elemental attacks. Unlike other status effects, petrify cannot be recovered using standard status-healing items and abilities. While the Purify spell can cure this status effect, it is only effective if the character in question has at least one HP, and most petrifying attacks only petrify characters at zero HP. If the affected character has zero HP, then revival items and abilities can be used to cure this status effect.

Unconscious


 * Main article: Unconscious (status)

Unconscious is an effect that incapacitates the character, rendering him/her unable to act. It is inflicted whenever a character reaches zero HP from a non-petrifying attack or spell, and it is considered a disabling status effect. It can be recovered by revival items and abilities.

Doom


 * Main article: Doom (status)

Related to the above is the doom effect, which incapacitates the affected character whenever the effect expires.

Regeneration


 * Main article: Regeneration (status)

Regeneration is an effect that heals 15 per cent HP at the end of every turn. It disappears after a number of turns have passed.

Auto Revive


 * Main article: Auto Revive (status)

Auto revive is an effect that revives the character with 25 per cent HP if he/she loses all of his/her HP. Additionally, it provides one-time protection from instant petrification. The effect is only lost when the character's HP reaches zero or the character is hit with an instant death or instant petrification effect.

Mirror Barrier


 * Main article: Mirror Barrier (status)

Mirror barrier is an effect that reflects spells aimed at the affected character back at the caster (although spells can only be reflected once). It disappears after a number of turns have passed.

Barrier/Shield


 * Main article: Barrier (status)

Barriers and shields are effects that provide an additional layer of protection for a character. Both barriers and shields have their own HP; shields have higher HP but do not protect from attacks that target the entire party. They only disappear when their HP reaches zero.

Invisiblility


 * Main article: Invisibility (status)

Invisibility is an effect that causes all attacks targeted at the affected character to miss. However, it does not affect the accuracy of attacks that target the entire party. It disappears after a number of turns have passed, or when the affected character attacks.